Module 1 Formstorming

Weekly Activity Template

Eddie Paradzayi. This website showcases my work for Module 1.


Project 1


Module 1

This module is an introduction to 3D modelling.

Activity 1

Front view of my first complex object, a toy train. Side view of my first complex object, a toy train. Back view of my first complex object, a toy train. Top view of my first complex object, a toy train. Underside view of my first complex object, a toy train. Front view of my second complex object, a crocheted cat plush. Right side view of my second complex object, a crocheted cat plush. Back view of my second complex object, a crocheted cat plush. Left view of my second complex object, a crocheted cat plush. Top view of my second complex object, a crocheted cat plush. Front view of my third complex object, a plush octopus. Side view of my third complex object, a plush octopus. Top view of my third complex object, a plush octopus. This is my first primitive object, a pencil crayon. The pencil crayon is a hexgonal prism. This is my second primitive object, a hair tie. Side/Edge view of my third primitive object, a die. Top view of my third primitive object, a die. This is my fourth primitive object, a globe shaped yoyo. This is my fifth primitive object, a chapstick. This is my 3D model of the hair tie. This is my attempt at a 3D model of the die. I tried to round the corners using the bevel tool but I could not figure out how to make it smooth. This is a screenshot from me following the tutorials. I took a sphere and applied the melt deformer to it. This is a screenshot from me following the tutorials. I took a torus and applied the spherify and bulge deformers to it. This is a screenshot from me following the tutorials. I took a cube and applied the twist, taper, and bend deformers to it.

Activity 2

I decided to keep my first complex object from Activity 1, the toy train. This is the front view of it. Side view of my first complex object, a toy train. Back view of my first complex object, a toy train. Top view of my first complex object, a toy train. Underside view of my first complex object, a toy train. For my second complex object, I selected a new complex object. The crochet texture of my second complex object from Activity 1 would have been too complex. This is the front view of my new second complex object, a cat in a shark costume plush. Side view of my second complex object, a cat in a shark costume plush. Back view of my second complex object, a cat in a shark costume plush. Top view of my second complex object, a cat in a shark costume plush. Underside of my second complex object, a cat in a shark costume plush. For my third complex object, I selected a new object. The bottom of my second complex object from Activity 1 would have been too complex. This is the front view of my new third complex object, a lobster plush. Side view of my third complex object, a lobster plush. Back view of my third complex object, a lobster plush. Underside view of my third complex object, a lobster plush. I practiced using nulls by creating a lollipop. I took a sphere, tube and cylinder, aligned them in the shape of a lollipop, and then put them in a null. Following tutorial 5, I created the pokemon Totadile using only a cube. Following tutorial 5, I smoothed my Totadile model using the subdivision surface tool. Following tutorial 5, I created a drum by importing a picture of a drum, tracing half of it using the spline pen, and using the lathe tool to make it whole. Following tutorial 5, I created a 3D model of a drum. Following tutorial 6, I created a 3D model of a drum, complete with materials, textures, lights and shadows. Following tutorial 5, I took the 3D model of Totadile I made and used it to explore the scupting tools in Cinema 4D. Following tutorial 5, I made a 3D of a DVD case. Following tutorial 6, I added covers to the back and spine of my DVD case model. Following tutorial 6, I added covers to the front and spine of my DVD case model and explored lighting. Following tutorial 6, I created a 3D model of DVD case, complete with textures, lights and shadows.

Material Workshop 1

This object has a ceramic material. The Craft and Design (Ceramics) program is associated with it. This object has a glass material. The Craft and Design (Glass) program is associated with it. This object has a wood material. The Craft and Design (Furniture) program is associated with it.

Material Workshop 2

Material: metal (silver or ion). Material State: refined. Material Plasticity: rigid. Material Use: decorative. Material: wood. Material State: refined. Material Plasticity: rigid. Material Use: put your drinks on. Material: cast iron. Material State: refined. Material Plasticity: rigid. Material Use: sculpting, scraping, slicing (clay).

Project 1


Project 1 Models

Published 3D Model 1

Toy Train, a 3D printed model

This 3D print is about 9 centimetres in length and took around 5 hours to print.

Published 3D Model 2

Jellycat Love Me Lobster, a 3D printed model

This 3D print is about 11 centimetres in length and took around 8 hours to print.

Published 3D Model 3

Bulbasaur Plush, a 3D printed model

This 3D print is about 13 centimetres in length and took around 9 hours to print.
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